Life timeline

This timeline presents some of the most relevant events in my life.

Here are the color code:

You can also chek my profiles at:

1987

Born in Belo horizonte, MG - Brazil

1990 - 2004

Colégio Batista Mineiro (at Belo horizonte until 1998 and at Uberlândia since then)

1998

Moved to Uberlândia, MG - Brazil

2005 - 2010

Undergraduation: Electrical Engineering at Universidade Federal de Uberlândia.

  • (2005-2006) Scientific Initiation at Computer Graphics Lab
  • (2008) Student Exchange at Universidad Autónoma de San Luis Potosí - San Luis Potosí, SLP - México. Studied Computer Engineering for one year
  • (2007) Professional Internship at Megainfo. Worked in the development of the online course LIBRASnet, about the Brazilian Sign Language. Main role: hands illustration and animation.

2007

RIVED: best Learning Object with the project: Missão Animal

2009 - 2010

Spanish teacher at CCAA/CCLS (Centro de Cultura Anglo Americana)

2010 - 2011

Master in Electrical Engineering at Universidade Federal de Uberlândia.

Dissertation title: "Um aplicativo com reconhecimento de toques e gestos para concepção de ambientes virtuais em dispositivos móveis." (An application with touch and gesture recognition for designing virtual environments on mobile devices)

  • (2011) Professional Internship at Universidade Federal de Uberlândia. Worked as graphic designer for distance learning courses.
  • (2012) International Experience: Young Mineiros citzens of the World. Financed by the government of Minas Gerais state, a course of Aerospace and Aeronautic Engineering in France (Toulouse and Paris), for one month.

2010

BRAGA, P. H. C.; CARDOSO, A. Objetos de Aprendizagem no ensino de Processamento Digital de Imagens. Conferência de Estudos em Engenharia Elétrica, 2010

2011

BERRETA, L. O.; RIBEIRO, M. W. S.; BRAGA, P. H. C.; CARDOSO, A. Metáforas de trânsitos para auxiliar o processo de ensino- aprendizagem de disciplinas de Algoritmos e Programação de Computadores. 22º Simpósio Brasileiro de Informática na educação, 2010

2011

BRAGA, P. H. C.; CARDOSO, A.; LAMOUNIER, E. A. Uma Estratégia de Desenvolvimento de Sistemas para Mobile-learning usando Realidade Aumentada.

2012

BRAGA, P. H. C.; CARDOSO, A.; LAMOUNIER, E. A. Desenvolvimento de Gestos Personalizados para Criação e Navegação em Ambientes de Realidade Virtual e Aumentada associada a Dispositivos Móveis. XIV Symposium on Virtual and Augmented Reality, 2012

2012

BRAGA, P. H. C.; CARDOSO, A.; LAMOUNIER, E. A. UM APLICATIVO COM RECONHECIMENTO DE TOQUES E GESTOS PARA CONCEPÇÃO DE AMBIENTES VIRTUAIS EM DISPOSITIVOS MÓVEIS. Thesis for: Master in ScienceAdvisor: Alexandre cardoso

2013

Moved to São Paulo, SP - Brazil

2013 - 2017

Professor at Universidade Cruzeiro do Sul. Teaching for Digital Game Development and Computer Science courses.

2013 - 2016

Doctorate in Electrical Engineering at Universidade Presbiteriana Mackenzie.

Thesis title: "SLAP: Uma Linguagem Visual para geração Semiautomática de Animações a partir de Storyboards" (SLAP: A Visual Language for Semiautomatic Generation of Animations from Storyboards)

Graduated with distinction.

2013

BRAGA, P. H. C.; SILVEIRA, I. F. Proposta de linguagem de padrões utilizados em storyboards para geração semi- automática de animações digitais. WCSEIT'2013. Portugal

2013 - 2014

Developer at Panapps. I was part of the development team who created an educational tool called Educalabs. Main language: actionscript in Adobre Flash

2014 - current

Professor at Universidade Presbiteriana Mackenzie. Teaching for Digital Game Development, Information Systems, Analysis and System Development and Computer Science courses.

2015

BRAGA, P. H. C.; SILVEIRA, I. F. A Pattern Language for semi-automatic generation of Digital Animation through hand-drawn Storyboards. SIBGRAPI: XXVIII Conference on Graphics, Patterns and Images, 2015

2015

Honorable Mention at the XXVIII Conference on Graphics, Patterns and Images for the work “A Pattern Language for semi-automatic generation of Digital Animation through hand-drawn Storyboards”.

2015

Got married

2016

BRAGA, P. H. C.; SILVEIRA, I. F. Slap: Uma Linguagem Visual Para Geração Semiautomática De Animações A Partir De Storyboards. Thesis for: DoctoralAdvisor: Ismar Frango Silveira, 2017

2016

BRAGA, P. H. C.; SILVEIRA, I. F. SLAP: Storyboard Language for Animation Programming. Journal: IEEE Latin America Transactions 14(12):4821-4826

2017

PACHECO, B. A.; MARIN, W.; CRUZ, B.; MIANA, V. B.; CONCILIO, I. S.; PESSOA FILHO, J.; BRAGA, P. H. C. What where?! A game for learning art, history and architecture. Twelfth Latin American Conference on Learning Technologies (LACLO)

2017

MAINIERI, B. O.; SILVA, L. A. OMAR, N.; BRAGA, P. H. C. Text Mining of Audience Opinion in eSports Events. SBGAMES 2017

2017

Academic Merit at Universidade Presbiteriana Mackenzie for having above average student ratings

2017

Academic Merit at Universidade Cruzeiro do Sul e for having above average student ratings

2017

International Experience: Presentation on the TECH Conference, from MGIEP - UNESCO in Vishakapatnam, India. Presented a panel about Challenge Based Learning and was invited to the panel TAGe: Talking Across Generations - Education. Full video here

2018

International Experience: Global Literature Review of Digital Textbooks and Other Digital Education Media. promoted by MGIEP - UNESCO, at Braunschweig, Germanny. Final report here

2018

BRAGA, P. H. C.; et al. Rethinking Pedagogy Exploring the Potential of Digital Technology in Achieving Quality Education

2018

Academic Merit at Universidade Presbiteriana Mackenzie for having above average student ratings

2018

Honorable Mention in recognition of academic performance at Universidade Presbiteriana Mackenzie.

2018

Honorable Mention at the SBGAMES conference for the work “SLAP: uma linguagem de padrões utilizados em storyboards para geração semiautomática de animações digitais”.

2019

Apple Distinguished Educator

2019

BRAGA, P. H. C.; CONCILIO, I. S. et al. Handbook of Research on Immersive Digital Games in Educational Environments. Chapter: Game Concepts in Learning and Teaching Process.